Adrian R
Adrian R
Head of Design
Amsterdam, Netherlands

Summary

M.Arch ADRIAN RATIU
adrianratiuarh@yahoo.ro / adrianratiuarh2@gmail.com

3D Artist, Master of Architecture

2022.06 - Present Time_GoSpooky, The Netherlands
Head of Design - Team Leader

Work description:
Leading a team of 10 talended 3D and 2D Designers ranging from Juniors to Seniors.
Ensuring the maximum quality of all GoSpooky Production, with a strong focus on high-end AR projects.
Leadership position and key decision making for the company, with a 3D execution and client-facing approach.
Creating an Unreal Engine workforce for Virtual Production. Vtuber setups, Streams, World building, Developing AR Experiences and full fledged game design.

2022.05-2022.06_GoSpooky, The Netherlands
Senior 3D Artist - Generalist
Work description:
Creating Real-Time and High-End 3D Assets for Augmented Reality experiences.
Working together with a team of programmers and designers to bring concepts to life.
Strong focus on Lens Studio, Spark AR, Effect House, along with Blender, Marvelous Designer and other
tools as means to achieve high-end results.

2020-2022_ShutterStock (Turbosquid 3D branch), Romania/United States
3D Model Inspector - Blender expertise

Work description:
Detailed inspection of models in Blender, 3ds Max, Maya, Cinema 4D and LightWave.
Certifying TurboSquid CheckMate models ranging from simple work to extremely detailed movie production-ready props:
-Collaborating with other 3D artists to make sure that the models are extremely high quality.
-Thousands of completed inspections of assets that have been used in public ads, movies, games etc.
-Checking for tris/ngons and fixing them to quads in all software above.
-Checking for overlapping vertices/faces present in the mesh and merging them in all software above.
-Checking rigging and animations to make sure there are no issues.
-Fixing render settings in Cycles/Eevee, V-ray, Corona, scanline renderers and more in all software above.
-Checking the visual presentations for the models.
-Expertise on Blender inspections for TurboSquid.

2019-2020_Studio Romoli Architetti, Roma, Italy
Architect - Design & 3D Modeling

In charge of 3D modeling and architectural renders, but also concept design,
interior layout, client discussions, site visits and final technical drawings:
Casa Romeo,
Alberico II,
Casa Rucellai,
Casa Ferrari,
Casa Barzacca,
Casa Moscati,
Casa Picozzi
In charge of marketing presentations, client discussions:
MOA Casa exhibition
In charge of 3D rendering and 3D Modeling:
HOUZZ website

Doce x Doce 3rd edition competition - Zurich
Graphic and photographic measurement survey workshop, on site - The Historical National Romanian Television Quarters
Logo Design contest for the Capital of Romania - Bucharest
Logo Design contest for RATBv - local public transport - Brasov
Pegas Futuristic Bike design contest
Exhibition - Bucharest - vulnerable city
Architect, obtained Master of Architecture professional degree.

Resume PDF

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Skills

Environment Design3D ModelingCharacter ModelingEnvironment ModelingProp ModelingRiggingTexturingCharacter DesignProp Design

Software proficiency

Blender
Blender
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Lumion
Lumion
ArchiCAD
ArchiCAD
AutoCAD
AutoCAD
Substance 3D Painter
Substance 3D Painter
SynthEyes
SynthEyes

Productions

    • Video Game
      JBL Land
    • Year
      2024
    • Role
      3D Artist, Level Designer, Advertising and Product Design, Cover Art Design
    • Company
      GoSpooky

Experience

  • Head of Design at GoSpooky
    Amsterdam, NL
    April 2022 - Present

  • Freelancer 3D Artist at -
    Remote
    December 2022 - April 2022

  • 3D Modeling Inspector at TurboSquid by ShutterStock
    Leuven
    September 2020 - December 2022

  • Architect at Romoli Architetti
    Rome, Italy
    August 2019 - January 2020