Adrian R
Adrian R
3D Artist & Art Director
Amsterdam, Netherlands

Summary

Hi. I'm Adrian Ratiu - 3D Artist and Art Director

MY RECENT EXPERIENCE
GoSpooky, NL — Design Lead (Art Direction, People Lead & Technical 3D)
November 2022 - May 2025 (~2½ Years)

I was promoted to Design Lead after three months due to the quality of my technical 3D and art direction abilities.
I have led the Design team (3D Artists, 2D Designers, Video and SFX Editors), ensuring award-winning quality across all production, and that the team has a low turnover and each designer has an individual growth/development plan for the future. My work was also hands-on whenever there was a need for an experienced 3D Designer.

GoSpooky, NL — 3D Artist (Technical 3D)
May 2022 - November 2022 (~½ Years)

As a Senior 3D Artist I have taken technical ownership of many projects from Art Direction and 3D perspective. Modeling, Texturing, Animation and Rigging, Game Design, AR and VR Experience Design were the key aspects of my technical role.

3DA, NL — 3D Artist & Art Director (Technical 3D & Art Direction Consulting)
Mar 2022 - Present (3½ Years)

I am actively working as a Freelancer for various clients. I am working with agencies in NL . I create 3D ads, interactive experiences, XR, CGI movies and provide Art Direction services. Due to the diversity of my previous fulltime experience, I had the chance to grow my soft and hard skills in various platforms and software, and I am able to work on a diverse range of projects.

ShutterStock, US — 3D Modeling Inspector (Technical 3D Consulting)
Jan 2020 - Mar 2022 (2½ Years)

As a 3D Modeling Inspector I have been part of the TurboSquid 3D Branch, with my Blender, 3ds Max, Maya and C4D technical expertise. Tweaking and certifying assets to meet technical standards to be later used in games, ads and movies. Working in this position for the largest 3D Model marketplace, many of the certified 3D movie & game-ready assets that are now for sale have passed through my hands. I have also been a mentor for my colleagues regarding the technical aspects of 3D software.

Studio Romoli Architetti, IT — Architect & 3D Artist (3D Archvis)
June 2019 - Jan 2020 (½ Year)

As an Architect of Studio Romoli, I have worked in Rome to revitalize the individual living standards of the city. I was in charge of concept design, technical design and 3D Archviz Rendering. I fell in love with the professional 3D work and decided to pursue this.
I also have taken part in the marketing presentations of the company and the client
discussions. and I was involved from conception to final product.

MY AWARDS

JBL Land Roblox : (3D Artist role)
Webby Award
Restart a Heart : (3D Artist role)
Webby Award
2x Lovie Awards for Best use of AR
Venom: The Last Dance : (3D Artist role)
The best Social Awards: Best AR

MY SKILLS

Softskills:
Art Direction & Leadership
Adaptability & Teamwork
Empathy & People Focus

Hardskills:
Blender 3D - expert
Modeling, Texturing, Animation, Rigging, Shading, Rendering, Geometry Nodes
ZBrush - expert
Adobe Substance Suite - expert
Unity - expert
Unreal Engine - expert
Level Design, Shaders, Real-Time Rendering, ArchVis
EmberGen - expert
LiquiGen - expert
Professional Smoke and LIquid Simulations
SynthEyes - advanced
Camera and Motion Tracking from Video for CGI
ComfyUI - advanced

MY EDUCATION

University of Architecture IMUAU 2018-2020
Master’s Degree in Architecture
University of Architecture IMUAU 2014-2018
Bachelor’s Degree in Architecture

GSNC College Degree 2010-2014
Mathematics & Computer Science

MY OTHER CERTIFICATIONS

Certified Leader — Perpetuum NL
https://www.perpetuum.net/
June 2024 - June 2025 (1 Year)
Group and 1x1 Lessons focused on Communication, Leadership Styles, Individual cases and Presentation skills.

Resume PDF

View

Skills

Art DirectionEnvironment Design3D ModelingCharacter ModelingEnvironment ModelingProp ModelingRiggingTexturingCharacter DesignProp Design

Software proficiency

Blender
Blender
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Lumion
Lumion
ArchiCAD
ArchiCAD
AutoCAD
AutoCAD
Substance 3D Painter
Substance 3D Painter
SynthEyes
SynthEyes
substance designer
substance designer
EmberGen
EmberGen
LiquiGen
LiquiGen

Productions

    • Video Game
      Still Waters VR
    • Year
      2024
    • Role
      3D Artist, Art Director
    • Company
      GoSpooky
    • Video Game
      JBL Land
    • Year
      2024
    • Role
      3D Artist, Level Designer, Advertising and Product Design, Cover Art Design
    • Company
      GoSpooky

Experience

  • Design Lead (Art Direction, People Lead & Technical 3D) at GoSpooky
    Amsterdam, NL
    November 2022 - May 2025

    I was promoted to Design Lead after three months due to the quality of my technical 3D and

    art direction abilities.

    I have led the Design team (3D Artists, 2D Designers, Video and SFX Editors), ensuring

    award-winning quality across all production, and that the team has a low turnover and each

    designer has an individual growth/development plan for the future. My work was also hands-on

    whenever there was a need for an experienced 3D Designer.

  • 3D Artist (Technical 3D) at GoSpooky
    Amsterdam, NL
    May 2022 - November 2021

    As a Senior 3D Artist I have taken technical ownership of many projects from Art Direction and

    3D perspective. Modeling, Texturing, Animation and Rigging, Game Design, AR and VR Experience

    Design were the key aspects of my technical role

  • 3D Artist & Art Director (Technical 3D & Art Direction Consulting) at 3DA
    Amsterdam, NL
    March 2022 - Present

    I am actively working as a Freelancer for various clients. I am working with agencies in NL . I

    create 3D ads, interactive experiences, XR, CGI movies and provide Art Direction services. Due to

    the diversity of my previous fulltime experience, I had the chance to grow my soft and hard skills

    in various platforms and software, and I am able to work on a diverse range of projects

  • 3D Modeling Inspector (Technical 3D Consulting) at TurboSquid by ShutterStock
    Leuven, BE
    January 2020 - March 2022

    As a 3D Modeling Inspector I have been part of the TurboSquid 3D Branch, with my Blender, 3ds

    Max, Maya and C4D technical expertise. Tweaking and certifying assets to meet technical

    standards to be later used in games, ads and movies. Working in this position for the largest 3D

    Model marketplace, many of the certified 3D movie & game-ready assets that are now for sale

    have passed through my hands. I have also been a mentor for my colleagues regarding the

    technical aspects of 3D software.

  • Architect & 3D Artist (3D Archvis) at Studio Romoli Architetti
    Rome, IT
    June 2019 - January 2020

    As an Architect of Studio Romoli, I have worked in Rome to revitalize the individual living

    standards of the city. I was in charge of concept design, technical design and 3D Archviz

    Rendering. I fell in love with the professional 3D work and decided to pursue this.

    I also have taken part in the marketing presentations of the company and the client

    discussions. and I was involved from conception to final product