Dior - City Takeover - Cloth Sim

At Gospooky, I had the chance to work for a high standard company such as Dior.

This asset consists of a cloth simulation that revolved around the Dior headquarters, revealing a hidden perfume bottle, as if the bottle was actually part of the scenery all this time.

I worked directly on the final animation, 3D asset creation, materials&lighting, rendering the final Blender shots and overviewing the final end result of this asset, as well as the supervision of the entire project. The Cloth sim was challenging to solve, but the final result was phenomenal.

Other mentions in the production team:
Antonino Atanasio - Initial scene setup, Marvelous cloth sim, initial static renders for storyboarding
Our intern Julian Remers - final static renders for storyboarding, initial scene setup edits, materials edits
Arno Alderen - Post edit motion design.
Isabelle Oud - 2D Design, storyboarding (and concepting help)
Kudos to the Gospooky creative team as well for their joined effort on the project, that helped make it happen in the first place.